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Plus, out of an idea entirely of my own conception, I think it would make a good contribution as a guest writer for The Action Elite since Eoin and I have become friends, so without further ado… And I’m writing all this collectively because I’m inspired to write something, my site needs some content while I continue to suffer from poor internet issues, and Tekken happens to be one of my biggest what-ifs. That said, I would like to take some time here to obsess a little bit over the beloved fighting game franchise, Tekken.
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Instead, we just purchase the tickets while the studios hope to see a huge commercial return from the film’s release. And consequently, I have since resolved to the notion that whoever I fancast for a movie of my interest wouldn’t really matter since we don’t make those choices for film studios. Such was the case with director Dwight Little’s 2009 adaptation of Tekken. So, nine times out of ten, I’m left shaking my head thinking “Dude, you’re kidding right? Omg you’re not.
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Not to mention some picks I read about almost never seem to be thought out clearly with a perspective drawn to what studios could be looking for in an actor that knows how to sell a character suited for that film. And I look at some of those articles fancasting actors and I get twisted when I see some suggestions for certain characters, especially since their picks don’t necessarily match the reality of how the character could look on screen. Of course, the biggest, most notable fighting games to be mentioned over the years have been titles like Mortal Kombat, Street Fighter, Tekken and King Of Fighters, and so on. You see a lot of editorials out there about why those kinds of films suck, or articles listing best-to-worsts or worst-to-worser titles, or even some write-ups on what kind of fighting games or RPGs would make good live-action installations for film. In the course of the past four years, I’ve had a thought brewing in my mind regarding tournament fighting games and movies.